TODAY, THESE NET PLAYERS ARE AFTER BIG BUCKS! BUT THEY'LL HAVE TO AVOID THE WHAMMY, AS THEY PLAY THE MOST EXCITING GAME OF THEIR LIVES.

FROM THE TRI-STATE AREA IN NEW YORK CITY, IT'S TIME TO

AND NOW, HERE'S YOUR HOSTS, THE STARS OF NET PRESS YOUR LUCK...

BRIAN SAPINSKI, GREG BROBECK, CHRIS WANNAGAT, AND DAVID HAMMOND!

Net Press Your Luck has been honored with the following award.

CONGRATULATIONS TO MICHAEL CLIFFORD FOR BECOMING THE NEWEST MEMBER OF THE NET PRESS YOUR LUCK HALL OF FAME!

SEE THE RESULTS OF THE CURRENT GAME HERE
UPDATED 7/24/2008

ENTER THE NET PRESS YOUR LUCK HALL OF FAME HERE

Welcome to the homepage of Net Press Your Luck, one of the greatest Net game shows out there. And as your host, I promise you will have a great time.

Net Press Your Luck plays just like the real game show of the same name, and unlike the show, as many people can play one game as possible. Here, I will go over how the game works, and how you can get in on it.

SIGN-UPS & ENTRY

Anyone wishing to sign up for Net Press Your Luck can e-mail me at the address at the bottom of the page. You will then be placed on the player list which allows you to enter all future games.

When a game begins, all people on the list are sent a spin board to see if they wish to play. After the 1st spin board of a game expires, no more players are allowed in for that game.

During each campaign, two games are played. The format consists of either two regular games, or the tournament and one regular game. When two regular games are played, players have the option of choosing the game they wish to enter, with each game having its own board and patterns. Players may also wish to be placed randomly into either of the games.

THE RULES OF THE GAME

Games of NPYL last approximately 2-3 months. They consist of 2 rounds in 2 seperate parts: a spin board & a cash board.

THE SPIN BOARD

A spin board numbered 1-18 will be sent at the start of each round to all contestants. It will look like this:

CLASSIC PRESS YOUR LUCK

-------------------------------------------------------
|        |        |        |        |        |        |
|   #1   |   #2   |   #3   |   #4   |   #5   |   #6   |
|        |        |        |        |        |        |
|-----------------------------------------------------|
|        | |ŻŻŻ|  |ŻŻŻ|  |ŻŻŻŻ  |ŻŻŻŻ  |ŻŻŻŻ |        |
|  #18   | |___|  |___|  |---    ---    ---  |   #7   |
|        | |      |  \   |____  ____|  ____| |        |
|--------|-----------------------------------|--------|
|        | |      | |ŻŻŻŻŻ| |     | |ŻŻŻŻŻŻ| |        |
|  #17   | |______| |     | |     | |______| |   #8   |
|        |    ||    |_____| |_____| |     \  |        |
|--------|-----------------------------------|--------|
|        | |        |     | |ŻŻŻŻŻŻ |      / |        |
|  #16   | |        |     | |       |------  |   #9   |
|        | |_______ |_____| |______ |      \ |        |
|-----------------------------------------------------|
|        |        |        |        |        |        |
|  #15   |  #14   |  #13   |  #12   |  #11   |  #10   |
|        |        |        |        |        |        |
-------------------------------------------------------

WHAMMY!: SEASON ONE

-------------------
|        |        |
---------|   #3   |   #4   |---------
|        |        |        |        |
---------|   #2   |-----------------|   #5   |---------
|        |        |                 |        |        |
|   #1   |--------|                 |--------|   #6   |
|        |        |                 |        |        |
|--------|  #17   |                 |   #8   |--------|
|        |        |                 |        |        |
|  #18   |--------|                 |--------|   #7   |
|        |        |                 |        |        |
|--------|  #15   |                 |  #10   |--------|
|        |        |                 |        |        |
|  #16   |--------|                 |--------|   #9   |
|        |        |                 |        |        |
---------|  #14   |-----------------|  #11   |---------
|        |        |        |        |
---------|  #13   |  #12   |---------
|        |        |
-------------------

WHAMMY!: SEASON TWO

----------------------------
|        |        |        |
---------|   #2   |   #3   |   #4   |---------
|        |        |        |        |        |
|   #1   |--------------------------|   #5   |
|        |                          |        |
-------------------                 -------------------
|        |        |                 |        |        |
|  #18   |  #17   |                 |   #7   |   #6   |
|        |        |                 |        |        |
|--------|--------|                 |--------|--------|
|        |        |                 |        |        |
|  #16   |  #15   |                 |   #9   |   #8   |
|        |        |                 |        |        |
-------------------                 -------------------
|        |                          |        |
|  #14   |--------------------------|  #10   |
|        |        |        |        |        |
---------|  #13   |  #12   |  #11   |---------
|        |        |        |
----------------------------

There will be 5 squares with 3 spins, 5 with 0 spins, and 8 with 1 spin. Contestants have 4 days to submit their 4 square choices for spins. Everybody is eligible to play, although new players can only join at the start of a new game.

NOTE: If one of the boards from WHAMMY! is selected, there will be no spin board in Round 1. Players will be asked to simply sign in within the designated contestant call. Rules will then proceed as they do on the show. In Round 2, the spin board will still exist, with players choosing 5 numbers rather than 4.

THE CASH BOARD

After the spin board has been up for 4 days, the cash round begins. All contestants who have spins will be eligible to "Press Their Luck" at the big board. The cash board will look exactly like the spin board, except cash, prizes, surprises, and whammies will be hidden among the squares. Also, the format for the cash board will look exactly like a board from the real show (although I, Brian, may use my own board from time to time :-).

On each spin the board spins until a contestant sends me a message saying "STOP!". The time that the message is sent will determine the box that is hit, as well as the contents of that box. He/She wins what was hidden in the box on which the board stopped.

IMPORTANT:

There is a deadline to take spins. At least one spin must be taken before the end of every Monday, Wednesday and Friday. If a spin isn't taken before the deadline, the player receives a whammy.

All cash, prizes and Whammies are located in their original positions in the board, with each box containing 3 things. The board "light" is based on a series of 5 patterns that are reconstructed for every game.

When a prize square is hit, the prize it contains will change for EVERYBODY. Thus, each prize can only be earned by one person, except when all prizes for a square are claimed. In addition, squares such as the Gem Car (among other vehicles), Add-A-One and Double Your $$+One Spin will also be on the board. Each of these special prizes will only reappear on the board if the player who wins them hits a Whammy.

Values of all prizes are determined by us based on present values from The Price Is Right and Whammy!: The All New Press Your Luck, and they may change from game to game.

At any time, a contestant may pass their remaining spins. When that happens, his/her spins are divided up among the 3 players with the HIGHEST AMOUNT OF MONEY in that game. If you ARE one of the top 3 players, the spins are divided up in the following fashion:

If 3rd place passes, spins are split btwn. 1st & 2nd place.
If 2nd place passes, all the spins go to the player in 1st place.
If the leader passes, spins are split btwn. 2nd & 3rd place.

The passing rules do not apply to Round 1 of WHAMMY! games, where contestants may instead freeze their score after all players have taken their next spin.

The round continues until all players have used their spins or frozen their scores. At the end of Round 1, the player with the most money gets a choice of getting 3 bonus spins (added to what they earn for Round 2), going ahead of the Round 2 spin leader by 1 spin, or staying with what he/she earns for Round 2. At the end of Round 2, the player with the most money is declared the winner and will advance to the next Tournament of Champions, which is held between the most recent 3 champions. Winners of the tournament will be honored in the Net Press Your Luck Hall of Fame.

This game is for entertainment only. While no prizes will be awarded, I am offering winners the opportunity to make a free trade with me.

So, are you ready to PRESS YOUR LUCK? If you think you have what it takes, Send your e-mail to me, Brian Sapinski, at SonicWhammy@aol.com. In your e-mail, write "Net Press Your Luck" as the subject, and PLEASE include your full name. All e-mail addresses are kept confidential, and will never be used by me or anyone else for purposes other than playing this game. All game e-mails will be sent via the same e-mail address. In addition, players are encouraged to find the NEW Yahoo group "netpressyourluck", where many of our players have now gathered to receive updates on the game's status.

Return to my Game Show Page.
Or return to the Main Page.